APPEAR: Advanced Personal Presence Emulated Augmented Reality

Young H. Cho, Ph.D., Darin Gray, Ed.D., Jesus Gonzalez, M.P.A., Andrew Goodney, Ph.D., Kaelyn Cho

Open Acceleration Systems Research, University of Southern California, Boys and Girls Club of America - Mar Vista Garden Branch

Current state of the APPEAR Platform (cost: $400/unit - target: $250/unit)  for the Boys and Girls Club (Culver City, CA)

APPEAR Platform Evaluation (Future Integration)

Video 1 and NSF 2026 Idea Machine Competition Entry (One of 33 Finalist out of 800 entries)

Video 2: APPEAR VR Environment Learning Video Demonstration  

Video 3: APPEAR VR Environment Learning Video Demonstration  

Video 4: APPEAR VR Environment Learning Video Demonstration  

Video 5: APPEAR Desktop Environment Video Demonstration  

In 2020, the world responded with unprecedented restrictions placed on its citizens in an attempt to slow the spread of the Coronavirus.  These measures involve strict lockdowns of various industries and services, including educational institutions.  While many schools in the United States were forced to migrate their educational activities online, more than 30% of US students could not adopt the change.  Therefore, instructional quality suffered an immense degradation during this pandemic. Foreseeing that the current and potential pandemics will change the way the world operates, our team feels compelled to preserve the education of current and future generations.

Decades of hands-on instruction and mentoring experience with low-income communities have made our team aware of the dire need for educational assistance, even before the pandemic.  Despite the diversity of backgrounds in our team, we have all come to understand that the key aspect of teaching and learning is the human relationship of a teacher with a student. Despite this common understanding by many teachers, we have observed that the main goal of new educational platforms is to minimize or eliminate human relations, preferring efficient information transfer through computers over human teacher-to-student interactions.  This trend may seem like a logical direction for the future. Still, expanding urbanization and limited human resource has shown to be ineffective compared to human-to-human instruction.

Therefore, our team of researchers, instructors, and directors from Open Acceleration Systems Research, USC Computer Sciences and Electrical Engineering departments, K-12 STEM Outreach Center, and Boys and Girls Club - Mar Vista Garden branch has been working collaboratively on the development of an online education platform called Advanced Personal Presence Emulated Augmented Reality (APPEAR) for the last three years.  APPEAR aims to provide a cost-effective and self-sustaining mechanism for primary and secondary school students to receive effective one-on-one instruction.    

Unlike other modern educational platforms, the focus of our innovation has been developing effective methods of establishing, enhancing, and accelerating human relationships with re-purposed commodity-off-the-shelf components. We have found that the academic experience has largely dismissed this approach to developing an educational platform as lacking innovation.  However, our designs, development, and testing processes for several APPEAR prototypes, including the state-of-the-art devices for Virtual and Augmented Reality, have taught us that the most challenging task of the platform development was not necessarily the development and expert utility of the new technology. Instead, the most difficult but important reading is extracting and understanding the critical aspects of human interactions experienced during teaching sessions and then accentuating them to enhance the realism of the relationship with given hardware, software, and communication interfaces.

We propose to build a low-cost prototype of the APPEAR platform that will adapt existing commodity components and infrastructures, providing a turnkey platform with educational extensions currently missing in existing video conferencing systems while simultaneously providing innovative functions that will increase the realism of human presence, encouraging student accountability, and assist in enhancing teacher-to-student-to-parents/guardians relationships.

Our extensive research/industry record and our piloted virtual and augmented reality prototypes showcased in the above video demonstrate that our team does not lack innovation and capabilities.  However, we need to design and develop a low-cost, upgradable base prototype to address the severe deficiencies in existing education platforms and quickly disseminate them to the end users.

Once the initial deployment and exposure are completed, we will extend the features to increase the realism of human presence with the given APPEAR hardware (i.e., virtual localization and presence simulation of multiple students and dynamic perspective adjustments based on user postures - in other words, TV appears as a window to the other side of reality), allow optimal adjustment of a teacher to student ratio (i.e., increased internship opportunity for student teachers and hierarchical organization of teachers, student teachers, and students), enable effective teacher training and certifications (i.e., online mentorship tools for teacher training approved by USC school of education), and increase teaching efficiency with automated content analysis and assistance for the instructors (i.e., A.I. -driven content recognition/analysis system to provide choices of standard instruction approaches in real-time.)